Narval Games Studio

Deck building

1-4Players
40Minutes
+12Ages

We'll let you know when it's available and where.

Tales told by the fire

The betrayal of Khaver

When the titans rebelled against the gods, a brutal war broke out and carried the conflict to the very heart of the Kingdom of Okhstad, the sacred home of the gods. As the titans besieged the kingdom, the gods began to fall, one after another. It was then that Khaver, an ancient and almost forgotten god, made a decision that would change the course of his destiny: he fled to the world of mortals, leaving his companions to their fate.

When the war ended, of the twenty gods who had once dwelt in Okhstad, only five would survive. Kharum, the mighty King of the gods, furious at the betrayal, summoned Khaver to face the consequences of his actions.

“Khaver, for your cowardice, you shall be banished forever to the human world. You shall never walk among us again.” Kharum, King of the gods

But Khaver did not leave without making his last move: before being banished he stole an orb of power, wrested from one of the fallen titans. Through that artifact he channeled his power into a select group of mortals and granted them divine strength. These chosen ones, transformed into demigods, would be his protectors on Earth and, one day, would help him reclaim his place among the gods.

Kharum, wise and cunning, would not let that succeed so easily. He sent a message to the chosen of the exiled god:

“Be worthy of the power you have received, be fit to be gods. For those who prove their worth in combat shall be named new gods, and welcomed in Okhstad as equals.” The challenge that started it all

Thus began an eternal struggle among the chosen of Khaver, who no longer fought for the god who had granted them their power, but for their own interests, yearning to earn a place among the gods even if it meant betraying one another.

Nailed to the back wall

The Chosen

Wanted

The Guardian of Khaver, a paladin in armor

Guardian of Khaver

Category 1Easy

“Mortals may not question the decision of a god; they accept it with humility and honor.”

Their story

Even in ancient times, when Khaver was at the height of his power, his followers were few. After the betrayal, all his faithful abandoned him. All except one: the one who would become his Guardian. A paladin devoted to defending the greatness and honor of his god, who has his support and his favor. He does not receive his power from the stolen Orb, but directly from Khaver, and he is determined to defeat all the chosen who betrayed him.

How to play: as well as his great attack power, he has several abilities to cancel the opponent's attack and mitigate a lot of damage. His enchantment cards let him improve his attributes for a round, or lower his opponent's attack and defense. Some let him ignore damage and attack, or gain defensive abilities.

Setup: none. Take it out of the box and play.

Wanted

The Assassin of Kolstag

Assassin of Kolstag

Category 1Easy

“There is no justice but vengeance.”

Their story

Kolstag, a remote place surrounded by mountains, has had its own legends for centuries, but none has echoed as loudly as that of the assassin. A man betrayed by his own people and thrown, along with his family, into a crevice in the mountain to die. With his last breath, after watching those he loved most die, he was chosen by Khaver. With that power running through his veins he returned to raze his village and everyone who had betrayed him. The horror was such that several bands of mercenaries set out to hunt him down. They all died trying.

How to play: lots of attack, and he also controls his opponent: he cancels their actions and sends the damage dealt soaring. He concentrates the bulk of the blow in a single card, which leaves him temporarily vulnerable, so you have to plan very carefully when to play each thing.

Setup: none.

Wanted

The Lost Archangel, half angel and half demon

Lost Archangel

Category 1Medium

“Darakdos watches over us, Kharum protects us.”

Their story

The priestesses of Kharum renounce their family, their possessions and even their name on the day they are consecrated. One of them came to the temple of Malandor fleeing Darakdos, a demon who had decided to possess her and turn her life into hell. Her sisters were able to protect her, but the battle of Okhstad weakened the god enough for Darakdos to rise again. When Khaver chose her, the power of Kharum and that of Darakdos collapsed within her and split her soul in two: half angel, half demon.

How to play: she can do a huge amount of damage, endure a lot and even recover plenty of life, but her inner struggle can end up killing her. Her abilities depend on which half rules her body at that moment, and many cards force her to switch souls: controlling when to play each one is the whole character.

Setup: her Soul card starts the game on “Soul of Light”.

Wanted

The Necromancer

The Necromancer

Category 1Medium · Hard

«Vulnak sisthar ne, daheron larnar dher.»
(Death is the end, let no one tell you otherwise.)

Their story

Many mysteries surround this being. It is known that he was human and was already dead when Khaver chose him: he is linked to a tomb that was found open in the city of Dalher and that, according to its date, was more than a thousand years old. His name was lost in time and people simply call him “The Necromancer”. When he rose from his ashes he took over the abandoned castle of Dalher and raised an army of the dead. Whoever approaches his castle never returns.

How to play: he isn't strong on his own —his base cards have no big attacks or much defense—, but he summons the dead and several of his abilities grow according to how many summons he has on the table. The cards that let him summon without spending power are the ones that keep him going.

Setup: set up 4 summons of 2 cards each before starting, at the bottom of the combat zone: the ability underneath and the creature on top, tombstone side up. The tombstones always go from lowest to highest cost, from left to right.

What comes in the box

Each one brings their own story

Nobody here is just a deck of cards. Each demigod comes with their own playable story: who they were, what was done to them, and what they are willing to do to take a seat among the gods.

Excerpt · Guardian of Khaver

The sound of hurried footsteps from one of the corners pulled him out of his trance. Forel took his hands from the fountain and rose in a single movement, his fingers already closing on the hilt before his conscious mind had made any decision.

From the north corner of the square emerged a hunched figure, wrapped in a tattered gray cloak, who stopped dead on seeing him. He was an old man; his white hair, tousled by the cold wind, fell over a face furrowed with exhaustion. On the chest of his tunic he bore the seal of Khaver, as dull and lifeless as Forel's should have been.

The man fixed his eyes on the bluish glow coming from Forel's chest. Then, slowly, with trembling hands open toward the leaden sky, he fell to his knees on the bloodstained cobblestones.

The old man looked at Forel with terror in his eyes, begging for his life, but before he could do anything, a sword appeared out of nowhere and cut his throat in a single stroke.

There was no time to react: the man collapsed forward and the cobblestones received his fall with a wet thud.

The seal on his chest pulsed with a more intense bluish light, almost violent, as if Khaver himself were denouncing the crime. Forel clenched his jaw beneath his helmet until his teeth hurt. That man, beheaded without mercy, was the master of Khaver's training ground. His master. And now he lay dead on the cobblestones, his blood still steaming in the cold of the morning.

When he looked up, three figures in black armor with the Eye of Marel engraved on their shoulders were already closing the perimeter of the square, their steps synchronized with the precision of those who have done this before. The one holding the bloodied sword pointed at him unhurriedly, as if he were the last item on a list.

The story continues in the starter pack of The Chosen of Khaver

How to set it up

The table

A game set up on the table, with the nine zones numbered from 1 to 9.
  1. Player deck
  2. Discard pile
  3. Market zone
  4. Market deck
  5. Common market
  6. Turn indicator card
  7. Combat zone
  8. Life point counter
  9. Power zone per round

Five rules to get started

  1. Energy is what lets you fight. Every card has its cost, so you have to manage your reserves: without energy you can't play.
  2. Each turn you take 6 cards from the deck and the priority changes.
  3. The cards you buy go to the discard pile, not to your hand.
  4. Every time you reshuffle you can destroy a card from the discard pile.
  5. Attributes with the modifier «o» are decided before resolving the effects, and in order of play.

And there's plenty of wall left

More champions are on their way

There are four posters on the wall, but there are still free nails. Khaver shared his power among a whole group of mortals and Kharum's challenge is still open: more champions are coming, and with them the category 2 gods already peeking out in the game modes. This is only the beginning.

Served seven ways

The house menu

SoloYour character's playable story. As you progress you face enemies and gradually improve your deck.
StandardEach player with their character's preconstructed deck.
1 vs 1Demigods or gods of the same category, face to face.
2 vs 1Two category 1 demigods against one category 2.
2 vs 2Four demigods or gods of the same category, in pairs.
CustomizableYour own deck mixing cards from other characters: 12 starting cards with no cost and 20 market cards.
No market15 cards and 30 power points or fewer. With the preconstructed deck, or choosing from any character.

The current version is in prototype mode. The illustrations have been made with AI while we look for an illustrator to give the game the style it deserves.

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